Bloom is a game demo, produced as part of a course at Futuregames Academy in Stockholm, Sweden.

Bloom is a vertical slice pitch demo for a game, produced as part of a course at Futuregames Academy in Stockholm, Sweden. The demo was developed by a group of eight students in about six weeks (2010), using primarily Unity and Maya. At the end of the course, this project was, in competition with several other projects, awarded the first prize by an industry jury.

Bloom character render

 

Red Edge (2011)
By Joachim Holmér, Tomas Holm, Björn Eriksson, Jenny Nordenborg, Jesper Janson, Patrik Robertsson

http://www.youtube.com/watch?v=Sjvxu17jvIM

On a distant planet in a far off galaxy, a crashed spaceship is slowly sinking into a poisonous swamp… Fifteen years after the forced landing, a small maintenance drone has finally generated enough energy to boot up… The human crew is suspended in cryo stasis and the only one who can save them is YOU…